- Can be imagined as chaining vectors
- Vector C points to the position that vector A points to after being displaced by vector B
3D: Vector C = (Vector A.x + Vector B.x, Vector A.y + Vector B.y, Vector A.z + Vector B.z)
Vector Subtraction
- Can be seen as adding a negative vector
3D: Vector C = (Vector A.x - Vector B.x, Vector A.y - Vector B.y, Vector A.z - Vector B.z)
Vector Scaling
- Multiply each component of a vector by a scalar value
- Scaling only affect the length and not the direction
3D: Vector B = (Vector A.x * i, Vector A.y * i, Vector A.z * i)
Vector Division
- Same as vector scaling but you divide each component by a divisor
Vector Length
- Calculates the magnitude of the vector
2D: Length = square root(Vector A.x^2 + Vector A.y^2)
3D: Length = square root (Vector A.x^2 + Vector A.y^2 + Vector A.z^2)
Unit Vector
- Is any vector with a length of 1
- Also known as normalisation
- Can be calculated by dividing each component by the vectors length
2D: Unit Vector = (Vector A.x / ||Vector A||, Vector A.y / ||Vector A||)
3D: Unit Vector = (Vector A.x / ||Vector A||, Vector A.y / ||Vector A||, Vector A.z / ||Vector A||)
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